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This is still very early on in development—founder and director Finn Brice says a formal announcement is "maybe quite a way off", and suggests that it's around a three-to-four year project in total.
Chucklefish is happy to talk about the game now because its developers like being transparent about their creative process, in what's often a bizarrely secretive industry.
"We’re taking that idealised heroism away from you and you’re just another awkward teenager at a school of awkward teenagers.""I think it’s worth pointing out that we’re, in general, not just out of coincidence, a young company," says Brice." says Molly Carroll, community and marketing manager at Chucklefish."We went really deep, it’s quite scary," laughs Brice."There’s a whole mixture of them," says CEO Finn Brice when I ask about Spellbound's influences."The most obvious ones were Harvest Moon and Stardew Valley, there’s a lot we learned from that.